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Documentation Area

Document Path: /doc/efun/clonep


Name: clonep - check if an object is a clone

Syntax:
	status clonep(mixed var)

Description:
	The clonep efun tells you if 'var' is an object and a clone. If you
	already know that 'var' is an object and clonep returns false, then
	it is a blueprint or, if it's a non-cloneable object, a daemon.

	If you call it without an argument (clonep()), it uses this_object().

Return value:
	1, if var is a cloned object, 0 else.

Examples:
	int state;
	state=clonep(this_player()); // This is always true

See also:


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