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Documentation Area
Document Path: /doc/living/add_alignment
Name: add_alignment - change the alignment of a living
Syntax:
add_alignment(int al)
Description:
The add_alignment call updates the alignment of a living. It is
normally used in combat if one of the enemies of the living dies.
The al argument may have a positive or a negative value. The current
alignment is multiplied by 9/10 and al is added to it.
If the living is a player and no wizard, the alignment title will be
changed.
Return value: none
Examples:
this_player()->add_alignment(20);
See also:
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