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Documentation Area

Document Path: /doc/living/attack_object


Name: attack_object - force a living to attack another living

Syntax:
	attack_object(object enemy)

Description:
	If you want a living to attack another living you can do this with
	attack_object. The argument is an object pointer to the living that
	should be attacked.

Return value: 1

Examples:
	object harry = present("harry");
	if (harry) this_player()->attack_object(harry);

See also:


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