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Documentation Area
Document Path: /doc/living/attack_object
Name: attack_object - force a living to attack another living
Syntax:
attack_object(object enemy)
Description:
If you want a living to attack another living you can do this with
attack_object. The argument is an object pointer to the living that
should be attacked.
Return value: 1
Examples:
object harry = present("harry");
if (harry) this_player()->attack_object(harry);
See also:
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