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Documentation Area

Document Path: /doc/monster/set_name


Lfun:	set_name - set the name of a monster

Synopsis:
	void set_name(string name)

Description:
	The set_name call sets the name of a monster. This affects the id
	function of the monster. It also sets the short desc to name.

Return value:
	none

Examples:
	set_name("goblin");

Note:
	For nicer messages e.g. in combat set_cap_name was added in May
	2016 and a small hack was made in August 2016.
	For both see 'man set_cap_name'.

See also:


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