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V
Documentation Area
Document Path: /doc/monster/set_name
Lfun: set_name - set the name of a monster
Synopsis:
void set_name(string name)
Description:
The set_name call sets the name of a monster. This affects the id
function of the monster. It also sets the short desc to name.
Return value:
none
Examples:
set_name("goblin");
Note:
For nicer messages e.g. in combat set_cap_name was added in May
2016 and a small hack was made in August 2016.
For both see 'man set_cap_name'.
See also:
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