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Documentation Area

Document Path: /doc/w/localcmd


Command: localcmd - lists local commands

Description:
	Lists commands avaliable to you, normally in this order:
		- actions added by objects of the inventory of the room,
		- actions added by the room itself,
		- actions added by objects in the inventory of the
		  wizard/player,
		- standard wizard commands,
		- standard player commands.
	Exceptions:
		- recently "moved" object (take/get, drop),
		- re-sorted inventory (see 'help inventory').

	Optional arguments are: long or <verb>. With long all actions
	are listed with the flag (third argument of add_action) and the
	pointer of the object that added this action. The output is sent
	to more - see 'help more'.
	Via <verb> all objects are listed - format as above - that add
	the specified action/verb.

Syntax:
	localcmd
	localcmd long
	localcmd <verb>

Examples:
	localcmd
	Current local commands:
	read read douse extinguish ignite light east south douse extinguish
	[...a long list...]

	localcmd long
	Command      Flags Object
	read           0   obj/sign#47
	read           0   obj/text#48
	douse          0   obj/torch#5772
	extinguish     0   obj/torch#5772
	[...a very long list in "more"...]
	[End of command list]

	localcmd read
	Command      Flags Object
	read           0   obj/sign#47
	read           0   obj/text#48
	read           0   room/church
	read           0   lib/obj/newspaper#3421
	[End of command list for read]

Note:
	In very ancient times there was only the first exception.
	Then the ancient quicktyper came and it moved itself to the top
	of the players' inventory (because of the history).
	In Nemesis this quicktyper was removed and we got the Shell and
	the old order was re-established.
	And then in 2015 the sorted inventory was coded: Now after a sort
	the player's inventory is first.

	A simulated efun would be nice to find the actions easily :-)
	Ok, to come - sometimes ...

See also:


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