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Information: connect - how to enter the world of Nemesis
Description:
There are a number of different ways to connect to Nemesis:
Besides the MUD Web Client https://nemesis.de/connect/client/
(playing Nemesis from your browser) you can connect via your
favourite MUD client.
Here are the technical details: encrypted (SSL/TLS) and plain
(no SSL/TLS). Here is a list of ports (TCP/IP):
Gaming ports:
Port 23 plain - the "old" default port for 'telnet'.
Port 2000 plain - the traditional port to connect to Nemesis.
Port 2005 plain - an alternative to port 2000.
Port 2020 encrypted - via SSL/TLS secured connections.
Port 20000 encrypted - an alternative to the secure port 2020.
Nemesis offers different ports providing the same services to get
through firewalls and/or port filters on your side.
Special ports for wizards/coders (code upload and download and
special development):
Port 21 FTP - standard port for FTP (not encrypted), see
'help ftp' (wizards' help only).
Port 443 HTTPS - the Nemesis MudFM https://nemesis.de/files/ ,
encrypted, see 'help mudfm' (wizards' help only).
Port 1999 MTP - see 'help mtp' (wizards' only), no encryption.
Port 2001 Nemesis test MUD "NemTest" - for development only,
plain - no encrypion. NO gaming!
Port 2021 Nemesis test MUD "NemTest" - encrypted connections.
Note:
If you lose your connection to Nemesis, especially while you are
idle (that is to say: doing nothing), see also 'help keepalive' and
'help set'.
This document only is a quick reference card. You get more details
how to connect here: https://nemesis.de/connect/ and a list of MUD
clients etc. here: https://nemesis.de/download/ .
Connections via the MUD Web Client are fully secured and encrypted
via SSL/TLS.
See also:
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