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Adventurers' Help: connect


Information: connect - how to enter the world of Nemesis

Description:
	There are a number of different ways to connect to Nemesis:

	Besides the MUD Web Client https://nemesis.de/connect/client/ 
	(playing Nemesis from your browser) you can connect via your
	favourite MUD client.

	Here are the technical details: encrypted (SSL/TLS) and plain
	(no SSL/TLS). Here is a list of ports (TCP/IP):

	Gaming ports:
	Port 23		plain - the "old" default port for 'telnet'.
	Port 2000	plain - the traditional port to connect to Nemesis.
	Port 2005	plain - an alternative to port 2000.
	Port 2020	encrypted - via SSL/TLS secured connections.
	Port 20000	encrypted - an alternative to the secure port 2020.

	Nemesis offers different ports providing the same services to get
	through firewalls and/or port filters on your side.

	Special ports for wizards/coders (code upload and download and
		special development):
	Port 21		FTP - standard port for FTP (not encrypted), see
			'help ftp' (wizards' help only).
	Port 443	HTTPS - the Nemesis MudFM https://nemesis.de/files/ ,
			encrypted, see 'help mudfm' (wizards' help only).
	Port 1999	MTP - see 'help mtp' (wizards' only), no encryption.
	Port 2001	Nemesis test MUD "NemTest" - for development only,
			plain - no encrypion. NO gaming! 
	Port 2021	Nemesis test MUD "NemTest" - encrypted connections.

Note:
	If you lose your connection to Nemesis, especially while you are
	idle (that is to say: doing nothing), see also 'help keepalive' and
	'help set'.

	This document only is a quick reference card. You get more details
	how to connect here: https://nemesis.de/connect/ and a list of MUD
	clients etc. here: https://nemesis.de/download/ .

	Connections via the MUD Web Client are fully secured and encrypted
	via SSL/TLS.

See also:

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