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Documentation Area
Document Path: /doc/living/catch_tell
Name: catch_tell - get a message
Syntax:
catch_tell(string message)
Description:
Whenever a living gets a message through the say or tell_object
efuns it can trap it using catch_tell.
The argument to catch_tell is a string containing the message.
Non-living objects can use catch_tell, if they have called
enable_commands() before.
Return value: ignored
Examples:
There are a lot of examples in the game. Tell me to mention some
here, when you read this - Junky.
See also:
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