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Documentation Area

Document Path: /doc/monster/set_msgin


Lfun:	set_msgin - set the walking in-message of a monster

Synopsis:
	void set_msgin(string msgin)

Description:
	The set_msgin call sets the walking in-message of a monster.

Return value:
	none

Examples:
	set_msgin("stumbles in");

Note:
	The name of the monster (plus " ") is prepended and ".\n" is
	appended by move_player.
	No punctuation like "." or "!" has to be added at the end, also
	no "\n" at the end.

See also:


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